When asked whether it would be possible to design a card game without luck, they all told us the same thing: Over the years, we’ve talked to many professional gamers and expert game designers, including folks from Hearthstone’s design team, about the role of luck in card games.
Could a game like Hearthstone still be as popular and fun if the element of luck was removed? In developing Prismata-a competitive turn-based strategy game sharing many features with card games-we’ve questioned whether the presence of luck was really worth all the fuss, raging, and drama. The subject arises frequently in discussions surrounding card games like Hearthstone, where the issue has become a hotly debated topic in the wake of serious complaints from professional players concerning the role of randomness in the game. The topic of luck in competitive gaming always ruffles a lot of feathers, leading to never-ending complaints and hostility from many different types of gamers: players whining about losses caused entirely by randomness, fans whining about their favourite pros being knocked out of tournaments due to bad luck, and everyone else whining about all the whiners. This entry was posted in Insight and tagged Design development features Gamedev Hearthstone league of legends luck Poker starcraft on Jby Elyot Grant